Captive
Captive game design, programming and graphics by Antony Crowther.
Introduction: The futuristic Dungeon Master in space, with robots and lasers.
When Mindscape released Captive on the Amiga in 1990 I spent a good deal of my leisure time ploughing through it’s alleged 65,536 levels. As far as I could tell the levels were split up into missions, with 11 levels per mission. The final level of a mission being extremely large and introducing some real bad ass monsters.