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Captive game design, programming and graphics by Antony Crowther. The futuristic Dungeon Master in space, with robots and lasers. When Captive was originally released on the Amiga in 1990 I spent a good deal of my leisure time ploughing through it's alleged 65,536 levels. As far as I could tell the levels were split up into missions, with 11 levels per mission. The final level of a mission being extremely large and introducing some real bad ass monsters. I managed to reach the last level of mission 2 (22 planets) - some people played as far as mission 91 (WOW! That's 1001 planets). I made a note of all the pass codes, and collected screen grabs of all the weapons and robot parts. I recently came across all my notes on my old Amiga and wondered how much interest a Web page would receive. If you played Captive or managed to get further than I, send me an email. Newsflash. Kable recently contacted me asking for help to recruit programmers, graphic artists and level designers to start work on his new project: FreeCap. "This project is in tribute to Captive made by Tony Crowther, and is not a remake of the original game, but an excursion into a similar universe which can be enjoyed by players on a wide variety of platforms and will allow you the chance to contribute and shape the outcome of the project.". Anyone interested should sign up on the FreeCap site.
Download the music from Captive (Amiga) (MOD format)
FAQQ - Was Captive ever released on the PC?A - Yes, it even has an animated introduction and music. Thanks to Jehan de Béthune-Sully who made me aware of it's release. His web site is: Belgian Dungeon Keeper You should be able to download the PC version here: Home of the Underdogs - Entry: Captive 1
Also you can get an Amiga emulator for your PC. It runs best with a PIII 800MHz or higher, but Captive will run just as well as it ever did. Q - Were can I get this emulator?
Q - Where can I download the game and kickstart ROMs?
Q - Can I use my old Captive save disk?
Q - I'm stuck on Mission 2, Level 2 (Phoopel). I can't find code 15099.
Q - I'm stuck on Level 7 (Phelphio), Mission 11. I can't find code 3673.
Here is Michaël Châteauneuf's descripton of the missing clipboard problems: Mission 2, Level 2: Phoopel
Mission 11 - Level 7: Phelphio
Under PC, the clipboard appears normally in the wall using the Vision Corrector. Also, when activating the code to open/close the wall, it doesn't matter because we close a fake wall. If you put an object at the same place, the object may disappear, but it is still there. Now, how about this for an amazing discovery. Penny Ford emailed me in June 2004 with a fantastic C program that can generate the bar style clipboard solution when given the mission, level and code number. Unfortunately, I somehow let this slip through the net and forgot about it until over a year later. I then took upon the task of tracking down the author of this neat program and decided to convert it into a web enabled JavaScript App (and a Perl script too). It turns out the original C program was written by Laurent de Soras and can be found here. Luckily he released it under the GNU GPL, so I have been able to provide a JavaScript version below. You can download the source code for the original C program along with my Perl and JavaScript versions here. Note: You must have JavaScript enabled The images below were ripped from the Amiga game using an Action Replay cartridge and edited using DPaint III. Then transferred to PC disk using CrossDos.
Thanks to Katz for help with the Optics and Dev-Scapes information. Ideal droid namesNorma Wrangham worked out the ideal droid names to achieve the highest stats at character generation time "[Do not] start with poorly named droids as their initial power is a result of the letters in their names. Never use a name resulting in any of the three numbers for dexterity, vitality and wisdom being in single figures and get as near to the maximum 15 value as possible for each if you want them to gain power fast. They never really catch up with bad names. After much experimenting, in increasing order of power, the best names I found were:"
"Unfortunately the only 15, 15, 15 I was able to find was Lambkin, no name for a tough leader, but my leaders seemed able to live it down and keep the respect of their team!" Thanks for the info Norma Mission 1
More pass codes coming soon.
Captive Leader Board
Think you deserve to be on the Captive Leader Board? Email me and let me know how far you have reached. The best Captive site on the Net used to be Captive Base by xEnOpHiRe, but this appears to be offline now. If anyone is in contact with xEnOpHiRe, please let me know. Check out Captive: Resource Guide. This site rocks. So much information and all the codes to the end of Mission 4, great stuff. Thanks to those who have shown an interest in this page. 25/10/2006 |
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